Stack
Type
Difficulty
2 results
Clear filtersRay Tracing in One Weekend
A practical online book that teaches the fundamentals of ray tracing by guiding learners through building a simple 3D renderer from scratch.
C++, Ray Tracing, Computer Graphics, Mathematics·Intermediate
Book·Design & Creative Technology
The Book of Shaders
An interactive introduction to fragment shaders and GLSL that teaches graphics programming through visual examples, mathematical concepts, and hands-on shader experiments.
GLSL, OpenGL, Computer Graphics, Mathematics·Intermediate
Book·Design & Creative Technology